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public class XmlSocket
    {

       
//异步socket诊听
       
// Incoming data from client.从客户端传来的数据
        public static string data = null;

       
// Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。
        public static ManualResetEvent allDone = new ManualResetEvent(false);
       
//static void Main(string[] args)
       
//{
       
//    StartListening();
       
//}

       
public static void StartListening()
        {
           
// Data buffer for incoming data. 传入数据缓冲
            byte[] bytes = new Byte[1024];
           
// Establish the local endpoint for the socket. 建立本地端口
           
// The DNS name of the computer
           
// running the listener is "host.contoso.com".

            IPAddress ipAddress;
            String ipString
= ConfigurationManager.AppSettings.Get("SocketIP");
           
if (ipString==null || ipString ==String.Empty)

{ IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
                ipAddress
= ipHostInfo.AddressList[0];
            }
           
else
            {
                ipAddress
= IPAddress.Parse(ipString);
            }

           
int port;
            String portString
= ConfigurationManager.AppSettings.Get("SocketPort");
           
if (portString==null || portString==String.Empty)
            {
                port
= 11001;
            }
           
else
            {
                port
= int.Parse(portString);
            }
            IPEndPoint localEndPoint
= new IPEndPoint(ipAddress, port);

           
// Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork,
             SocketType.Stream, ProtocolType.Tcp);

           
// Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(
100);

               
while (true)
                {
                   
// Set the event to nonsignaled state.设置无信号状态的事件
                    allDone.Reset();
                   
// Start an asynchronous socket to listen for connections.重新 启动异步连接
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
                   
// Wait until a connection is made before continuing.等待连接创建后继续
                    allDone.WaitOne();
                }
            }
           
catch (Exception e)
            {
               
//
            }
        }

       
public static void AcceptCallback(IAsyncResult ar)
        {
           
try
            {
               
// Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,
               
//让它继续处理并建立与客户端的连接
                allDone.Set();
               
// Get the socket that handles the client request.获取客户端请求句柄
                Socket listener = (Socket)ar.AsyncState;
                Socket handler
= listener.EndAccept(ar);
               
// Create the state object.
                StateObject state = new StateObject();
                state.workSocket
= handler;
                handler.BeginReceive(state.buffer,
0, StateObject.BufferSize, 0,
                
new AsyncCallback(ReadCallback), state);
            }
           
catch (Exception e)
            {
               
//
            }
        }

       
/// <summary>
       
/// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。
       
/// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。
       
/// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
       
/// </summary>
       
/// <param name="ar">IAsyncResult 委托</param>
        public static void ReadCallback(IAsyncResult ar)
        {
           
try
            {
                String content
= String.Empty;
               
// Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object.
                StateObject state = (StateObject)ar.AsyncState;
                Socket handler
= state.workSocket;//处理的句柄
               
// Read data from the client socket. 读出
                int bytesRead = handler.EndReceive(ar);
               
if (bytesRead > 0)
                {
                   
//业务代码
                    string result = DoSomeThing(...);
                    String len
= Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0');
                    log.writeLine(len);
                    Send(len
+ result, handler);
                }
            }
           
catch (Exception e)
            {
               
//
            }

        }
       
private static void Send(String data, Socket handler)
        {
           
try
            {
               
// Convert the string data to byte data using UTF8 encoding.
                byte[] byteData = Encoding.UTF8.GetBytes(data);
               
// Begin sending the data to the remote device.
                handler.BeginSend(byteData, 0, byteData.Length, 0,
                
new AsyncCallback(SendCallback), handler);
            }
           
catch (Exception e)
            {
               
//
            }
        }
       
/// <summary>
       
/// 发送
       
/// </summary>
       
/// <param name="ar"></param>
        private static void SendCallback(IAsyncResult ar)
        {
           
try
            {
               
// Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;

               
// Complete sending the data to the remote device.向远端发送数据
                int bytesSent = handler.EndSend(ar);
                StateObject state
= new StateObject();
                state.workSocket
= handler;

                handler.BeginReceive(state.buffer,
0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
           
catch (Exception e)
            {
//
            }
        }

       
public static void StopListening()
        {
            allDone.Close();
            log.close();
        }

       
/// <summary>
       
/// 具体处理业务的方法
       
/// </summary>
       
/// <returns></returns>
        private static string DoSomething(int i)
        {
           
//具体业务代码,返回需要返回的字符串信息
        }
       
/// <summary>
       
/// 写日志方法
       
/// </summary>
       
/// <param name="strLog">写入内容</param>
        public static void WriteLog(string strLog)
        {
            
//写入日志代码
        }
    }

/// 线程执行体,转发消息
       
/// </summary>
       
/// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param>
        private void ThreadFunc(object obj)
        {
           
//通过转发表得到当前用户套接字
            Socket clientSkt = _transmit_tb[obj] as Socket;
         
//主循环
            while (true)
            {
               
try
                {
//接受第一个数据包。
                   
//由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,
                   
//这里的实现不够优雅,但不失为此简单模型的一个解决之道。
                    byte[] packetBuff = new byte[_maxPacket];
                    clientSkt.Receive(packetBuff);
                   
string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('\0');
                   
//如果是发给不在线好友的信息
                    if (_str.StartsWith("cmd::FriendMessage"))
                    {
                       
string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim();
                       
string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20);
                        SaveMessage(obj
as string, UserName, MessageS);
                       
continue;
                    }
                   
//如果是离线请求
                    if (_str.StartsWith("cmd::RequestLogout"))
                    {
                        _transmit_tb.Remove(obj);
                        UpdateFriendList((
string)obj, false, "");
                     
//  string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count);
                     
//  Console.WriteLine(svrlog);
                       
//向所有客户机发送系统消息
                     
                       
//foreach (DictionaryEntry de in _transmit_tb)
                       
//{
                       
//    string _clientName = de.Key as string;
                       
//    Socket _clientSkt = de.Value as Socket;
                       
//    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));
                       
//}
                        Thread.CurrentThread.Abort();
                    }
                   
//如果是请求好友列表
                    if (_str.StartsWith("cmd::RequestFriendList"))
                    {
                        SerializeFriendList(obj, clientSkt);                     
                       
// 将该用户不在线时的信息发送给用户
                        DataTable TabMessage = ReadMessage(obj as string);
                       
if (TabMessage != null)
                        {
                           
foreach (DataRow myrow in TabMessage.Rows)
                            {
                               
if (myrow["SendUserName"].ToString() == "System::Message")
                                {
                                    clientSkt.Send(Encoding.Unicode.GetBytes(myrow[
"Message"].ToString()));
                                }
                               
else
                                {
                                    clientSkt.Send(Encoding.Unicode.GetBytes(
"cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString()));
                                }
                            }
                        }
//这里不需要再继续接受后继数据包了,跳出当前循环体。
                        continue;
                    }
                   
////如果是请求好友列表
                    //if (_str.StartsWith("cmd::RequestOnLineList"))
                   
//{
                   
//    byte[] onlineBuff = SerializeOnlineList();
                   
//    //先发送响应信号,用户客户机的判断
                   
//    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList"));
                   
//    clientSkt.Send(onlineBuff);
                   
//    //这里不需要再继续接受后继数据包了,跳出当前循环体。
                   
//    continue;
                   
//} //查找用户
                    if (_str.StartsWith("Find::FindFriend"))
                    {
                        DataTable TabFind
= TabUser.Clone();
                        DataRow [] FindRow
=null  ;
                       
string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length);
                       
if (UserName.Equals("Find::WhoOnLine"))
                        {
//看谁在线
                            FindRow = TabUser.Select(" ZX = 1");
                        }
                    
else//精确查找
                        {
                            FindRow
= TabUser.Select("UserName = '" + UserName + "'");
                        }
                       
foreach (DataRow myrow in FindRow)
                        {
                            TabFind.ImportRow(myrow);
                        }
             
                        clientSkt.Send(Encoding.Unicode.GetBytes(
"Find::FindFriend"));
                        IFormatter format
= new BinaryFormatter();
                        MemoryStream stream
= new MemoryStream();
                        format.Serialize(stream, TabFind);
                        stream.Position
= 0;
                       
byte[] ret = new byte[_maxPacket];
                       
int count = 0;
                        count
= stream.Read(ret, 0, _maxPacket);
                       
while (count >0)
                        {
                            clientSkt.Send(ret);
                          count
=  stream.Read(ret, 0, _maxPacket);
                        }
                        clientSkt.Send(Encoding.Unicode.GetBytes(
"Find::FindFriendEnd")); 
                        stream.Close();
                        TabFind
= null;
                        FindRow
= null; //这里不需要再继续接受后继数据包了,跳出当前循环体。
                        continue;
                    }
//请求添加好友
                    if (_str.StartsWith("Find::AddFriendAsk"))
                    {
                       
string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length);
                       
//通过转发表查找接收方的套接字
                        if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName))
                        {
                            Socket receiverSkt
= _transmit_tb[UserName] as Socket;
                            receiverSkt.Send(Encoding.Unicode.GetBytes(
"Find::AddFriendAsk" + obj as string));
                        }
                       
//这里不需要再继续接受后继数据包了,跳出当前循环体。
                        continue;
                    }
                   
//回复答应添加好友
                    if (_str.StartsWith("Find::AddFriendYes"))
                    {
                       
string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length);
                     
//// 保存数据
                        DataTable TabmyFriend = new DataTable() ;
                       
//保存该用户
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" +  obj as string + ".xml");
                        DataRow newRow
= TabmyFriend.NewRow();
                        newRow[
"UserName"] = UserName;
                        TabmyFriend.Rows.Add(newRow);
                        TabmyFriend.WriteXml(MyPath
+ "\\UserFriend\\" + obj as string + ".xml", XmlWriteMode.WriteSchema, false);
                       
//保存其好友
                        TabmyFriend = new DataTable();
                        TabmyFriend.ReadXml(MyPath
+ "\\UserFriend\\" + UserName + ".xml");
                        DataRow newRow1
= TabmyFriend.NewRow();
                        newRow1[
"UserName"] = obj as string;
                        TabmyFriend.Rows.Add(newRow1);
                        TabmyFriend.WriteXml(MyPath
+ "\\UserFriend\\" + UserName + ".xml", XmlWriteMode.WriteSchema, false);
                        TabmyFriend
= null;
                        SerializeFriendList(obj, clientSkt);

//"开始"按钮事件

 
private void button1_Click(object sender, System.EventArgs e) {

  
//取得预保存的文件名

  
string fileName=textBox3.Text.Trim();

  
//远程主机

  
string hostName=textBox1.Text.Trim();

  
//端口

  
int port=Int32.Parse(textBox2.Text.Trim());

  
//得到主机信息

   IPHostEntry ipInfo
=Dns.GetHostByName(hostName);

  
//取得IPAddress[]

   IPAddress[] ipAddr
=ipInfo.AddressList;

  
//得到ip

   IPAddress ip
=ipAddr[0];

  
//组合出远程终结点

   IPEndPoint hostEP
=new IPEndPoint(ip,port);

  
//创建Socket 实例

   Socket socket
=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

  
try

   {

  
//尝试连接

   socket.Connect(hostEP);

   }

  
catch(Exception se)

   {

   MessageBox.Show(
"连接错误"+se.Message,"提示信息

   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);

  }

 
//发送给远程主机的请求内容串

 
string sendStr="GET / HTTP/1.1\r\nHost: " + hostName +

 
"\r\nConnection: Close\r\n\r\n";

  
//创建bytes字节数组以转换发送串

  
byte[] bytesSendStr=new byte[1024];

  
//将发送内容字符串转换成字节byte数组

   bytesSendStr
=Encoding.ASCII.GetBytes(sendStr);

 
try

  {

 
//向主机发送请求

  socket.Send(bytesSendStr,bytesSendStr.Length,
0);

  }

 
catch(Exception ce)

   {

   MessageBox.Show(
"发送错误:"+ce.Message,"提示信息

   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);

   }

  
//声明接收返回内容的字符串

  
string recvStr="";

  
//声明字节数组,一次接收数据的长度为1024字节

  
byte[] recvBytes=new byte[1024];

  
//返回实际接收内容的字节数

  
int bytes=0;

 
//循环读取,直到接收完所有数据

 
while(true)

  {

  bytes
=socket.Receive(recvBytes,recvBytes.Length,0);

 
//读取完成后退出循环

 
if(bytes〈=0)

 
break;

 
//将读取的字节数转换为字符串

  recvStr
+=Encoding.ASCII.GetString(recvBytes,0,bytes);

  }

 
//将所读取的字符串转换为字节数组

 
byte[] content=Encoding.ASCII.GetBytes(recvStr);

  
try

   {

  
//创建文件流对象实例

   FileStream fs
=new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite);

 
//写入文件

  fs.Write(content,
0,content.Length);

  }

 
catch(Exception fe)

   {

   MessageBox.Show(
"文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);

   }

  
//禁用Socket

   socket.Shutdown(SocketShutdown.Both);

  
//关闭Socket

   socket.Close();

   }

   }





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